We yesterday held our course on Deep Learning for Graphics Course at SIGGRAPH Asia 2018 in Tokyo. The slides are now available online at:
http://geometry.cs.ucl.ac.uk/creativeai/
Abstract: In computer graphics, many traditional problems are now better handled by deep-learning based data-driven methods. In an increasing variety of problem settings, deep networks are state-of-the-art, beating dedicated hand-crafted methods by significant margins. This tutorial gives an organized overview of core theory, practice, and graphics-related applications of deep learning.