The Computer Games Laboratory is a practical course to develop full game projects within smaller teams. It is jointly organized with the group of Ruediger Westermann. In the summer semester Prof. Thuerey supervises the lab, while Prof. Westermann organizes the winter semester. Details can be found on our joint teaching website. If you want to participate, it’s especially important to attend the kick-off meeting listed on the course website.
The projects follow a milestone-based development process over the course of the semester. Over the course of many years, a series of very impressive and creative game projects have been developed by the TUM games engineering students. Below you can find a list of links to the game lab instances from previous semesters. For each project, you’ll find a wiki page where game design documents, artwork and videos for each game project were collected.
Summerterm 2022
Summerterm 2021
Summerterm 2020
– Callstack Overflow
– Terrafarm
Summerterm 2019
– Almost Intelligent Machines
– P. A. U. L.
– Team Rocket
– Neural Notwork
Summerterm 2018
– Crusaders of Light: Dark Dimensions
– CHⱯOS ARƎNA
– Shadow Walker: The Umbra Project
– Artista (in collaboration with MDH)
Winterterm 2017/2018
– A Tiny Crisis in Space
– Blood Invaders (Team MOSH)
– RogueGen
– Hikari no Tō
– Caviators
– Riddilikus
Summerterm 2017
– Ready Steady Die
– Solve’n Slide
– Wub Wub Arena
Winterterm 2016/2017
– Icewave
– Ozapft is
– Pandemia Munich
– The Red Line
– Unsolved : Hinterkaifeck
Summerterm 2016
– Lumen Force
– Ar ‘n’ Dungeon
Winterterm 2015/2016
– The Last Men
– Eddy Flux
– Stickmen Frenzy
Summerterm 2015
– Broken Shard
– Into Darkness
– Super Rapid Pace Race: Space
– Illegal Alien
– Crayon Rebel